Alcuni videogiocatori hanno riscontrato un gravissimo bug giocando a Guitar Hero 5, batteria, in modalità  Esperto.
Infatti è capitato che, pur prendendo tutte le note, pedale incluso, non riuscissero ad ottenere una FullCombo o, ancora peggio, si ritrovassero a fallire la canzone.
A tal proposito, si è mosso lo staff di 5frets.com, che ha cercato di dare una risposta a questo dubbio comune.

Dopo il rilascio di Guitar Hero 5, i giocatori che giocavano in modalità esperto con la batteria si son ritrovati a fallire canzoni durante i passaggi con molte note pedale, pur suonandole tutte.
Ma non solo, anche nei DLC si è riscontrato questo problema, mentre invece in Guitar Hero: World Tour il bug pareva non esserci.

Si è dunque arrivati alla conclusione che solo in GH5 vi era questo bug, che è stato però corretto in Band Hero.

In pochi punti:

* Il glitch appare solamente in Guitar Hero 5;
* Il glitch appare solamente nelle canzoni che hanno la chart per giocare ad Esperto+
* Il glitch appare nelle canzoni ingame, come nei DLC e nei brani importati da GH: World Tour e Smash Hits;
* Il glitch è presente su tutte le piattaforme, Xbox 360, Ps2, Ps3, Nintendo Wii;
* Il glitch non esiste in Band Hero perché fixato.

C’è stato inoltre un aggiornamento, oltre alla conferma da buona parte di Videogiocatori:

Activision è stata contattata in merito, ha preso un tester che provasse le canzoni e ha dichiarato che non ha riscontrato alcun problema durante l’esecuzione del gioco stesso.
Infatti un membro della community di GuitarHero.com ha contattato Activision per segnalare questo bug.

Basically, I told them to get a tester to try and play through Children of Bodom on Expert drums using one pedal…. this way their response:

Qualche tempo dopo Activision ha così risposto:

“We had our resident drum master give it a try and while it did take him about four tries he did manage to complete the song with one pedal. He only hit 92% of the notes but he did complete it.

We see no issue if it can be completed.”

I really don’t know what to say back to that.

Ma non solo gli utenti della Community ufficiale hanno riscontrato il problema, anche gli utenti di ScoreHero l’hanno trovato, dal topic presente nel forum di ScoreHero.com chiamato “GH5 Drum Engine Broken?”.

InTheDesert Thu Sep 10, 2009 6:12 pm
Managed to fail All Nightmare Long 2x today after frequently getting 1mil+ on WT. Patch plz

ElementOfZero Wed Sep 16, 2009 3:45 am
these songs are embarrassingly broken [360, NTSC version by the way]

Demon(s) should be a fun/difficult FC but the double bass sections with notes taken out have all been failures. I may get 1 or 2 notes in that section, but then rest are all dropped after the first miss. There may be a way to hit them, but they are broken and need to be fixed. I haven’t played too many songs that are E+ compatible, but I’ve noticed trouble in these two, 21st, and Deadbolt.

sumboxcar182 Sat Sep 19, 2009 11:59 pm

if anyone still doesn’t believe there is something wrong, just try overkill. i failed at 2%, a song i almost 100% on wt

Addirittura uno dei più famosi batteristi di Guitar Hero e Rock Band, AzuriteReaction, ha segnalato il problema:

Azurite Sun Sep 27, 2009 9:04 pm

yep, confirmed it on my game too. did Spirit of Radio and the double bass portions i continually couldn’t hit a single note on.

Did “Anything” and failed the intro repeatedly because I couldn’t get a single bass pedal to connect, on WT i was hitting them and keeping 4x.

Tried the Chimara (sp?) song, couldn’t hit any of the bass during the double bass portions, was able to combo them on WT.

Even on normal songs, I notice that the timing window is super weird, I can play a note REALLY late and hit it, but if i’m even more than a little early, miss.

Il glitch rende dunque le canzoni impossibili per la Full Combo:

Post dallo stesso thread in ScoreHero:

llamaman2 Sun Sep 27, 2009 6:35 pm

Another issue is (at least on the Wii) note counts for any song on expert that also has X+ are wrong. There are scores posted for 5*’s with 65% on DWEDFN and whenever I play a song with X+ I always get a very low percent even when I hit almost everything in the song.

daffy87 » Fri Dec 11, 2009 1:08 am
Song: Shout at the devil
Issue: I fc’d it but it shows only 86%
this song has the expert plus option but i played it on regular expert. here is proof of the bug.


so 86 is the new 100%?


have to show both pictures so you can see that all the sections at 100%.

E’ stato trovato tuttavia un semplice WorkAround che permette di giocare tranquillamente:

CoalfieldRocker Thu Nov 05, 2009 10:03 pm
certain songs are known to be broken, however a lot of what ppl are complaining about is because GH5 was made to play better on HDTV’s, the timing window was moved back considerably.

for example, on overkill on expert i can get over 600k on WT. i played on GH5 and failed the intro. however, if i hit the notes “late”, as in after they get past the strike line, i combo everything just fine. it seems to be a major problem for those who play on tv’s that dont need calibration (like me) but if you talk to someguy or some other ppl that play on HD for the most part, they’ll tell you it looks like they’re hitting stuff really late, but if you play it by ear (hit the drums as they sound) you’ll do fine.

it just seems to be a big penalty for being even a little bit early, just move the timing window in your head back a little bit and give it a shot and see if it helps you any

ccmoose Fri Nov 06, 2009 1:47 pm

First of all, before I whine like a little bitch, there isn’t a single note in the game that is technically broken/un-hittable. Nevertheless, this asymmetric and varying time window on Expert+ charts is an unacceptable game flaw. If they [Guitar Hero quality control testers] had played Demons even once on Expert, they would have caught it.

Some notes you can hit from (times are approximate) 1/10th a second early to 1/10th a second late, and others you can ONLY hit from on time to 1/10th a second late. There are several patterns, e.g. Scatterbrain stuff, where notes are really tight and it’s hard not to play a note a little bit early. I’m okay with the tighter timing window, but it needs to be uniform for every song and section.

Ecco anche la risposta di Daffy87:

try this “if you have the legs for it”
use 0:0 lag in expert on dez moines
then use 8:8
then use 13:10

you’ll get HUGE differences in what you hit and what it gives you
thats why i think its just a chart/timing issue on the disc songs

there’s alot to speculate
but i’ve tested this over and over
keep in mind if one person has lag set wrong, he’s gonna miss more and blame the game

thats why i tested diff lag settings
and came up with diff scores/percentages every time on disc based songs
as far as grave of opp goes, didnt matter what i did: 86%
dez moines: 92% every time
etc etc
thing is, i can get on ex+ and play worse but score/percent higher

In conclusione, Activision non ha intenzione di rilasciare un bugfix per questo, l’unico consiglio è provare ciò che c’è scritto negli ultimi post quotati qui sopra.

Per maggiori informazioni fare riferimento al thread nel forum: forum.spaziogames.t