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	<title>Rock Hero Italia &#187; fc</title>
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		<title>Glitch pedale in Guitar Hero 5</title>
		<link>http://rockheroitalia.com/2010/01/glitch-pedale-in-guitar-hero-5-impossibilita-di-fare-fullcombo/</link>
		<comments>http://rockheroitalia.com/2010/01/glitch-pedale-in-guitar-hero-5-impossibilita-di-fare-fullcombo/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 14:55:57 +0000</pubDate>
		<dc:creator>Gab_84</dc:creator>
				<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Guitar Hero 5]]></category>
		<category><![CDATA[5]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[batteria]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[fallito]]></category>
		<category><![CDATA[fc]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[kick bass]]></category>
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		<guid isPermaLink="false">http://rockheroitalia.com/?p=1386</guid>
		<description><![CDATA[Alcuni videogiocatori hanno riscontrato un gravissimo bug giocando a Guitar Hero 5, batteria, in modalità  Esperto. Infatti è capitato che, pur prendendo tutte le note, pedale incluso, non riuscissero ad ottenere una FullCombo o, ancora peggio, si ritrovassero a fallire la canzone. A tal proposito, si è mosso lo staff di 5frets.com, che ha cercato [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://rockheroitalia.com/wp-content/uploads/2010/01/gh50805.jpg" rel="lightbox[1386]"><img class="alignnone size-full wp-image-1387" title="Guitar Hero 5" src="http://rockheroitalia.com/wp-content/uploads/2010/01/gh50805.jpg" alt="" width="341" height="191" /></a></p>
<p>Alcuni videogiocatori hanno riscontrato <strong>un gravissimo bug giocando a Guitar Hero 5, batteria, in modalità  Esperto</strong>.<br />
Infatti è capitato che, <strong>pur prendendo tutte le note, pedale incluso, non riuscissero ad ottenere una FullCombo o, ancora peggio, si ritrovassero a fallire la canzone.</strong><br />
A tal proposito, si è mosso lo staff di <a href="http://5frets.com/">5frets.com</a>, che ha cercato di dare una risposta a questo dubbio comune.</p>
<p><strong>Dopo il rilascio di Guitar Hero 5, i giocatori che giocavano in modalità esperto con la batteria si son ritrovati a fallire canzoni durante i passaggi con molte note pedale, pur suonandole tutte.<br />
Ma non solo, anche nei DLC si è riscontrato questo problema, mentre <span style="text-decoration: underline;">invece in Guitar Hero: World Tour il bug pareva non esserci</span>.</strong></p>
<p>Si è dunque arrivati alla conclusione che <strong><span style="text-decoration: underline;">solo</span> in GH5 vi era questo bug</strong>, che è stato però corretto in Band Hero.</p>
<p>In pochi punti:</p>
<p>* Il glitch appare solamente in Guitar Hero 5;<br />
* Il glitch appare solamente nelle canzoni che hanno la chart per giocare ad Esperto+<br />
* Il glitch appare nelle canzoni ingame, come nei DLC e nei brani importati da GH: World Tour e Smash Hits;<br />
* Il glitch è presente su tutte le piattaforme, Xbox 360, Ps2, Ps3, Nintendo Wii;<br />
* Il glitch non esiste in Band Hero perché fixato.</p>
<p><span id="more-1386"></span></p>
<p>C&#8217;è stato inoltre un aggiornamento, oltre alla conferma da buona parte di Videogiocatori:</p>
<p><span style="text-decoration: underline;"><strong>Activision è stata contattata in merito, ha preso un tester che provasse le canzoni e ha dichiarato che non ha riscontrato alcun problema durante l&#8217;esecuzione del gioco stesso.</strong></span><br />
Infatti un membro della community di GuitarHero.com ha contattato Activision per segnalare questo bug.</p>
<blockquote><p>Basically, I told them to get a tester to try and play through Children of Bodom on Expert drums using one pedal…. this way their response:</p></blockquote>
<p>Qualche tempo dopo Activision ha così risposto:</p>
<blockquote><p>&#8220;We had our resident drum master give it a try and while it did take him about four tries he did manage to complete the song with one pedal. He only hit 92% of the notes but he did complete it.</p>
<p>We see no issue if it can be completed.&#8221;</p>
<p>I really don&#8217;t know what to say back to that.</p></blockquote>
<p>Ma non solo gli utenti della Community ufficiale hanno riscontrato il problema,<strong> anche gli utenti di ScoreHero l&#8217;hanno trovato</strong>, dal topic presente nel <a href="http://www.scorehero.com/forum/">forum di ScoreHero.com</a> chiamato &#8220;GH5 Drum Engine Broken?&#8221;.</p>
<blockquote><p>InTheDesert Thu Sep 10, 2009 6:12 pm<br />
Managed to fail All Nightmare Long 2x today after frequently getting 1mil+ on WT. Patch plz</p></blockquote>
<blockquote><p>ElementOfZero Wed Sep 16, 2009 3:45 am<br />
these songs are embarrassingly broken [360, NTSC version by the way]</p>
<p>Demon(s) should be a fun/difficult FC but the double bass sections with notes taken out have all been failures. I may get 1 or 2 notes in that section, but then rest are all dropped after the first miss. There may be a way to hit them, but they are broken and need to be fixed. I haven&#8217;t played too many songs that are E+ compatible, but I&#8217;ve noticed trouble in these two, 21st, and Deadbolt.</p></blockquote>
<blockquote><p>sumboxcar182 Sat Sep 19, 2009 11:59 pm</p>
<p>if anyone still doesn&#8217;t believe there is something wrong, just try overkill. i failed at 2%, a song i almost 100% on wt</p></blockquote>
<p>Addirittura uno dei più famosi batteristi di Guitar Hero e Rock Band, AzuriteReaction, ha segnalato il problema:</p>
<blockquote><p>Azurite Sun Sep 27, 2009 9:04 pm</p>
<p>yep, confirmed it on my game too. did Spirit of Radio and the double bass portions i continually couldn&#8217;t hit a single note on.</p>
<p>Did &#8220;Anything&#8221; and failed the intro repeatedly because I couldn&#8217;t get a single bass pedal to connect, on WT i was hitting them and keeping 4x.</p>
<p>Tried the Chimara (sp?) song, couldn&#8217;t hit any of the bass during the double bass portions, was able to combo them on WT.</p>
<p>Even on normal songs, I notice that the timing window is super weird, I can play a note REALLY late and hit it, but if i&#8217;m even more than a little early, miss.</p></blockquote>
<p>Il glitch rende dunque le canzoni impossibili per la Full Combo:</p>
<p>Post dallo stesso thread in ScoreHero:</p>
<blockquote><p>llamaman2 Sun Sep 27, 2009 6:35 pm</p>
<p>Another issue is (at least on the Wii) note counts for any song on expert that also has X+ are wrong. There are scores posted for 5*&#8217;s with 65% on DWEDFN and whenever I play a song with X+ I always get a very low percent even when I hit almost everything in the song.</p></blockquote>
<blockquote><p>daffy87 » Fri Dec 11, 2009 1:08 am<br />
Song: Shout at the devil<br />
Issue: I fc&#8217;d it but it shows only 86%<br />
this song has the expert plus option but i played it on regular expert. here is proof of the bug.</p>
<p><img title="Guitar Hero 5 Drum Glitch: Shout at the Devil" src="http://5frets.com/images/gh5drumglitch_daffy1.jpg" alt="" width="480" height="360" /><br />
<strong>so 86 is the new 100%?</strong></p>
<p><img title="Guitar Hero 5 Drum Glitch: Shout at the Devil" src="http://5frets.com/images/gh5drumglitch_daffy2.jpg" alt="" width="480" height="360" /><br />
have to show both pictures so you can see that all the sections at 100%.</p>
<p><img src="http://5frets.com/images/gh5drumglitch_daffy3.jpg" alt="" width="480" height="360" /></p></blockquote>
<p>E&#8217; stato trovato tuttavia un semplice WorkAround che permette di giocare tranquillamente:</p>
<blockquote><p>CoalfieldRocker    Thu Nov 05, 2009 10:03 pm<br />
certain songs are known to be broken, however a lot of what ppl are complaining about is because GH5 was made to play better on HDTV&#8217;s, the timing window was moved back considerably.</p>
<p><strong>for example, on overkill on expert i can get over 600k on WT. i played on GH5 and failed the intro</strong>. however, if i hit the notes &#8220;late&#8221;, as in after they get past the strike line, i combo everything just fine. it seems to be a major problem for those who play on tv&#8217;s that dont need calibration (like me) but if you talk to someguy or some other ppl that play on HD for the most part, they&#8217;ll tell you it looks like they&#8217;re hitting stuff really late, but if you play it by ear (hit the drums as they sound) you&#8217;ll do fine.</p>
<p>it just seems to be a big penalty for being even a little bit early,<strong> just move the timing window in your head back a little bit and give it a shot and see if it helps you any</strong></p></blockquote>
<blockquote><p>ccmoose  Fri Nov 06, 2009 1:47 pm</p>
<p>First of all, before I whine like a little bitch,<strong> there isn&#8217;t a single note in the game that is technically broken/un-hittable</strong>. Nevertheless, this asymmetric and varying time window on Expert+ charts is <strong>an unacceptable game flaw</strong>. If they [Guitar Hero quality control testers] had played Demons <strong>even once</strong> on Expert, they would have caught it.</p>
<p><strong>Some notes you can hit from (times are approximate) 1/10th a second early to 1/10th a second late, and others you can ONLY hit from on time to 1/10th a second late.</strong> There are several patterns, e.g. Scatterbrain stuff, where notes are really tight and it&#8217;s hard not to play a note a little bit early. I&#8217;m okay with the tighter timing window, but it needs to be uniform for every song and section.</p></blockquote>
<p>Ecco anche la risposta di Daffy87:</p>
<blockquote><p>try this &#8220;if you have the legs for it&#8221;<br />
use 0:0 lag in expert on dez moines<br />
then use 8:8<br />
then use 13:10</p>
<p><strong>you&#8217;ll get HUGE differences in what you hit and what it gives you<br />
thats why i think its just a chart/timing issue on the disc songs</strong><br />
there&#8217;s alot to speculate<br />
but i&#8217;ve tested this over and over<br />
<strong>keep in mind if one person has lag set wrong, he&#8217;s gonna miss more and blame the game</strong></p>
<p>thats why i tested diff lag settings<br />
and came up with diff scores/percentages every time on disc based songs<br />
as far as grave of opp goes, didnt matter what i did: 86%<br />
dez moines: 92% every time<br />
etc etc<br />
thing is, i can get on ex+ and play worse but score/percent higher</p></blockquote>
<p>In conclusione, Activision non ha intenzione di rilasciare un bugfix per questo, l&#8217;unico consiglio è provare ciò che c&#8217;è scritto negli ultimi post quotati qui sopra.</p>
<p>Per maggiori informazioni fare riferimento al thread nel forum: <a href="http://forum.spaziogames.it/board/showthread.php?t=213624&amp;page=27">forum.spaziogames.t</a></p>
]]></content:encoded>
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		<item>
		<title>Eruption &#8211; Guitar Hero Van Halen &#8211; Il video</title>
		<link>http://rockheroitalia.com/2009/10/eruption-guitar-hero-van-halen-vide/</link>
		<comments>http://rockheroitalia.com/2009/10/eruption-guitar-hero-van-halen-vide/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 10:36:12 +0000</pubDate>
		<dc:creator>Gab_84</dc:creator>
				<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Guitar Hero: Van Halen]]></category>
		<category><![CDATA[eruption]]></category>
		<category><![CDATA[fc]]></category>
		<category><![CDATA[Van Halen]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[Eccovi un video direttamente da Guitar Hero Phenom apparso su Youtube da qualche giorno, che mostra l&#8217;enorme difficoltà di esecuzione di Eruption, canzone presente nel gioco:]]></description>
			<content:encoded><![CDATA[<p>Eccovi un video direttamente da <a href="http://www.guitarherophenom.com/">Guitar Hero Phenom</a> apparso su <a href="http://www.youtube.com/user/GuitarHeroPhenom">Youtube</a> da qualche giorno, che mostra l&#8217;enorme difficoltà di esecuzione di Eruption, canzone presente nel gioco:</p>
<p style="text-align: center;"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/BQaqCaIDW1Q&#038;fs=1" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BQaqCaIDW1Q&#038;fs=1" /><param name="FlashVars" value="playerMode=embedded"/><param name="wmode" value="transparent"/></object></p>
<p style="text-align: center;">
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